The problem is that empires don't lose land, and bounce back if their neighbors get even the slightest bit complacent. Siege of Constantinople (1453) in CK2 terms. In CK2, gaining a powerful alliance was very satisfying because you typically had to strategize how to make them like you. Reply. . (Depending on where you are in the world, this is usually approx 2-3 de jure empires. I am kinda at a standstill. A Defensive pact is a multilateral agreement to defend against an extremely threatening neighbor. Defensive Pacts - On or Off? I know this is very sensitive topic and was probably discussed a milion times. ago. when you start a game you can turn off defensive pacts in the game rules. There are strange defensive pacts against. A Defensive pact is a multilateral agreement to defend against an extremely threatening neighbor. But I totally agree that this addition to the game has made world domination more frustrating than before and taken some of the historical realism that this game had. Started a 2. First save your game without compressing the file. I probably have already fought off 100 or more, and it' starting to get really frustrating. Crusader Kings is a historical grand strategy / RPG video game series for PC, Mac, Linux… No Defensive Pacts. Crusader Kings is a historical grand strategy / RPG video game series for… CK2 had the "Threat" mechanic that made AI rulers declare defensive pacts to stop raging warmongers and make endless conquest much harder, but as that has been removed, there seems to not actually be any motivating factor for the AI to take actions to defend other smaller rulers from getting conquered even if it is obvious that my scourge of an. 4. I want to be able to trade titles if i have de jure counties of theirs and they have de jure holdings of mine. The easiest way to get it how you want is to make a new game with the rules set to your new specifications, then save that game uncompressed and copy that rules section into the game you want to change. If a member is attacked by the target, all other members will defend them. Defensive pacts can be. Turning the defensive pact off is not cheating. Conquering becomes the most tedious task when you have to stall for like 30 turns because you have to deal with not one but, two carpets of doom. Defensive pacts can be. CryptoConsilium - Defining a Strategy. Just interested in your thoughts on this. I've always had defensive pacts turned off because when I first played the game, I kept getting destroyed by them and I already didn't know what I was doing so I turned them off. If the subject of the pact attacks one of the members, others will join the war like allies. Defensive pacts can be. By right clicking on any rulers’ portrait, you can access the option to form a pact. now i realised that this feature makes it near impossible to achieve my goal, i mean holy war against muslims makes my christian fellows hate me. Defensive pacts can be. However, variety is the spice of life, and after 11 Crusader Kings II expansions things are not as clear-cut anymore. Membership in defensive pacts is influenced by threat, a value for each realm that increases during expansion and decays slowly over time. Alliances and non-aggression pacts are the two most common forms of pacts between rulers. In fact, I found it's much more close to cheating when someone turn the defensive pact on and bypass it by using some tricks such as declaring war in the first few days after an AI ruler died or reloading the game and thus the new ruler hasn't joined the pact. If the leader of a war is captured, warscore becomes 100% in his enemy's favour. In ck2 a marriage between families would create a non-aggression pact that could be negotiated into an alliance. Wiki. . All this unrealistic Proto-UN defensive pact garbage is just disgustingly crippling. Defensive pacts make so in every war the big players come knocking. Now I'm wondering if they would make the game more fun. Spirited-Ad-4455 •. The best compromise should be to disallow defensive pacts from firing for certain wars. except that it's weird and it doesn't work all the time, and apparently. 2 game in 1204 as the Sultan of Rum to get used to the new council mechanics. HydroAC. I honestly like defensive pacts. Lastly, turn off defensive pacts. Hope that helps. Wiki. Like shattered retreat and the council. Press J to jump to the feed. The trick is to first save the character you want to ally with as a saved scope variable. threat per single source set to 1 (from 50) and set only huge realms viable as valid defensive pact target. Per page: 15 30 50. Defensive pacts can be. I want to trade with foreign realms. Subscribe to downloadNo Interreligious Defensive Pacts. When The World Stopped Making Sense. Like shattered retreat and the council mechanics, I've found the initial outcry over defensive pacts way too excessive. Membership in defensive pacts is influenced by threat, a value for each realm that increases during expansion and decays slowly over time. Membership in defensive pacts is influenced by threat, a value for each realm that increases during expansion and decays slowly over time. 2. Turning off Defensive Pacts in Non-Ironman Games? vancexentan. A Defensive pact is a multilateral agreement to defend against an extremely threatening neighbor. If the subject of the pact attacks one of the members, others will join the war like allies. I think there is also a map mode but I'm not sure what the icon is for it but if you look you'd probably see it. Maybe I'm not doing enough to destabilize them but empires like the Umayyad Caliphate in my 936 start seem unstoppable right now (maybe thats historically accurate, I don't know a lot about them). A Defensive pact is a multilateral agreement to defend against an extremely threatening neighbor. You should try CK2 with defensive pacts on and tell me if you just don't drop the game after you form an Empire. Maybe I'm not doing enough to destabilize them but empires like the Umayyad Caliphate in my 936 start seem unstoppable right now (maybe thats historically accurate, I don't know a lot about them). A Defensive pact is a multilateral agreement to defend against an extremely threatening neighbor. This tends to make the game easier. 5 3 comments Add a Comment. A Defensive pact is a multilateral agreement to defend against an extremely threatening neighbor. Jump to latest Follow Reply. Just hit 100% warscore before the defensive pact has time to mobilise, and it isn't an issue. A Defensive pact is a multilateral agreement to defend against an extremely threatening neighbor. A few things you can do. For many of the more established powers, it would be unthinkable for them to expand so fast without some massive administrative effort to consolidate. While I’m here I’m also going to repeat the changes 2. Now that more players will have the complete CK2 game, what DLCs among the complete game are best to turn off if a player wants to run through a game and earn the White Hun achievement? Seems like Jade Dragon DLC (China options and related effects) may make the attempt more difficult, but I'm trying to confirm that. If the subject of the pact attacks one of the members, others will join the war like allies. All Discussions. Marriages by default should be a non-aggression pact, but during the negations you could ask for an alliance, perhaps in exchange for a hook over you or because you have a hook on them. If they manage to produce an army that can challenge your doomstacks, let attrition fix that. Defensive pacts are a garbage mechanic because of the way CK2 warfare worked: you were locked into all-or-nothing from the start of the war. In Crusader Kings 2, pacts are vital and will affect many of your decisions. I'm playing as Byzantium right now trying to form the Roman. It says I have 50% for claiming Norway, 50% for Damascus, and 50% for an African duchy. I looked in the wiki and I couldn't find anything about it. With CK2 it's a pretty huge difference with and without them. . If the subject of the pact attacks one of the members, others will join the war like allies. i think for defensive pacts it should just be a mechanic where at a certain threat level any war you wave against another realm acts as (or similar to) a holy war, where nearby realms of the same religion are likely but not guaranteed to join. And yet. ago. If the subject of the pact attacks one of the members, others will join the war like allies. This guide was originally published on Paradox forums under the title Sic Itur ad Astra, an extended SPQR guide and has been adapted for the wiki. Defensive pacts can be. Posted by u/vectorspace299 - 4 votes and 4 commentsIt was already a running joke among my friendgroup that me playing CK2 inevitably devolved into finding new and entertaining ways to make enemies of all of Christendom, so I was off to a fine start. Maybe I'm not doing enough to destabilize them but empires like the Umayyad Caliphate in my 936 start seem unstoppable right now (maybe thats historically accurate, I don't know a lot about them). I desire to play a fairly realistic game of crusader kings and am wondering how realistic defensive pacts are. Start it and save it not compressed. Open your save file and use CTRL+F to find defensive pacts rule. Edit: Per the QA lead in this topic apparently neither turning off pacts or shattered retreats will disable achievements. when everyone says that norse are op, but they forget about the defence. A Defensive pact is a multilateral agreement to defend against an extremely threatening neighbor. I have my current game set to where defensive pacts are off, but somehow characters can still create and join them. Membership in defensive pacts is influenced by threat, a value for each realm that increases during expansion and decays slowly over time. Membership in defensive pacts is influenced by threat, a value for each realm that increases during expansion and decays slowly over time. Membership in defensive pacts is influenced by threat, a value for each realm that increases during expansion and decays slowly over time. You can create a new game with the gamerules you want, save that uncompressed and copy the gamerules section to your old save. With a full retinue, 2k gold worth of mercenaries, and fully upgraded holdings (for their tech levels), I can barely muster up enough troops to fight off 3-4 defenders. Holy Wars by default should remove at least your religion group from the pact. I don't think this has something to do with defensive pacts. Defensive pacts dissolve quickly, and they’re only annoying over 50%, which I don’t get too often. Diplomatic actions are accessed by right-clicking a character 's portrait. I looked in the wiki and I couldn't find anything about it. Rich Childhood. Yes. Maybe I'm not doing enough to destabilize them but empires like the Umayyad Caliphate in my 936 start seem unstoppable right now (maybe thats historically accurate, I don't know a lot about them). The actual save is all text and right below the player info at the top are the gamerules. His succession law is. At least some were last verified for version 2. I have a question about CK2. So is it more fun to play with pacts on so larger. Defensive pacts can be. diplomatic range: off provincial revolt strength: extremely powerful defensive attrition: off regencies: off assassination: direct action dueling: unrestricted release prisoners after punishment: off grant indpendence: unrestricted this is the most chaotic I can think off, this excludes some stuff like demesne and vassal limit thoI usually play with Defensive pacts off but it seems like none of the biggest empires in my game ever collapse. Also I definitely keep border dispute. You can also hear me die. However, rulers don't create defensive pacts the exact moment you gain 50% threat level. I am "Jalayirid" in the west. I tried googling it but to no avail. 393K subscribers in the CrusaderKings community. Defensive pacts can be. Besides at this time. So is it more fun to play with pacts on so larger. Obviously turn that shit off and never look back. Beating defensive pacts. So is it more fun to play with pacts on so larger. Membership in defensive pacts is influenced by threat, a value for each realm that increases during expansion and decays slowly over time. Turning off defensive pacts definitely makes the attempt easier. Maybe I'm not doing enough to destabilize them but empires like the Umayyad Caliphate in my 936 start seem unstoppable right now (maybe thats historically accurate, I don't know a lot about them). I usually play with Defensive pacts off but it seems like none of the biggest empires in my game ever collapse. now i realised that this feature makes it near impossible to achieve my goal, i mean holy war against muslims makes my christian fellows hate me. Defensive pacts can be. I have my current game set to where defensive pacts are off, but somehow characters can still create and join them. My first king dies abruptly at 25, leaving his 5 year old on the throne. If you can use cheats, use commands to vassalize or take the title of a neighbor (preferably one with lots of land) and then. Crypto Another tool against defensive pact is exploding realms, in which you declare wars to realms that just became independent before they join a pact. All this unrealistic Proto-UN defensive pact garbage is just disgustingly crippling. If the subject of the pact attacks one of the members, others will join the war like allies. Aggressive vassal AI makes it hard to limit your vassal's growth. Defensive pacts made the game easier in a way though, crippled AI empires since they'd constantly get bogged down in defensive pact war because they simply didn't understand the concept and would declare wars with no hesitation. threat per single source set to 1 (from 50) and set only huge realms viable as valid defensive pact target. Latest. So it ends up like this: create_alliance = scope:name_of_your_saved_scope. Defensive pacts can be. The leader of a league is the one that invites people in. HydroAC. Defensive Pacts: On. See full list on ck2. A defensive league takes only 1 relation slot, no matter how many members. I usually play with Defensive pacts off but it seems like none of the biggest empires in my game ever collapse. If you can use cheats, use commands to vassalize or take the title of a neighbor (preferably one with lots of land) and then. Sometimes it gets down to two or three rulers. Normal default difficulty, Charlemange start as a duke in Umayyads. Membership in defensive pacts is influenced by threat, a value for each realm that increases during expansion and decays slowly over time. That was attempted in CK2's defensive pacts which were really bad. So I don’t mind dealing with them or waiting for them to dissolve. I have a question about CK2. Threat is tedious to manage, and having to fight all of Europe when you want to conquer just a single province is annoying. 5. Defensive pacts can be. Membership in defensive pacts is influenced by threat, a value for each realm that increases during expansion and decays slowly over time. Off Enabled Characters are not allowed to join Defensive Pacts against realms who are Threatening. Defensive pacts can be. Paradox Store. Defensive pacts are only situationally annoying. Maybe I'm not doing enough to destabilize them but empires like the Umayyad Caliphate in my 936 start seem unstoppable right now (maybe thats historically accurate, I don't know a lot about them). So is it more fun to play with pacts on so larger. Membership in defensive pacts is influenced by threat, a value for each realm that increases during expansion and decays slowly over time. So is it more fun to play with pacts on so larger. I understand the need to add unrealistic game mechanics to make the game more realistic. It isn't 'ck2 went this direction, ck3 went other so I don't like it' It is 'ck2 went this direction, ck3 tries to go to the same direction but fails to successfully innovate the franchise while also fails to implement what ck2 succeed at'Get app Get the Reddit app Log In Log in to Reddit. 403K subscribers in the CrusaderKings community. [deleted] • 6 yr. With defensive pacts, it makes you think twice before clicking that Declare War button. 5. By right clicking on any rulers’ portrait, you can access the option to form a pact. And then. THIS! Deactivating the Defensive Pacts Option in the Rules doesn't even disqualify for Ironman-Games #5 < > Showing 1-5 of 5 comments . A Defensive pact is a multilateral agreement to defend against an extremely threatening neighbor. OTOH, once you get >50 threat, especially once you get >75, you run into really, really silly situations. A Defensive pact is a multilateral agreement to defend against an extremely threatening neighbor. 409K subscribers in the CrusaderKings community. . Hello, I would like to ask you guys if there is any way to turn off the Threat in CK2 and still get achievements in Ironman mode? I know that, there are mods that turn the Defensive pacts off but I just wanted to know if there is any other way to get rid of that dumb system that took all the fun of wars away for me. Membership in defensive pacts is influenced by threat, a value for each realm that increases during expansion and decays slowly over time. So is it more fun to play with pacts on so larger. May 21, 2016. A Defensive pact is a multilateral agreement to defend against an extremely threatening neighbor. CK2+. . If the subject of the pact attacks one of the members, others will join the war like allies. Thanks in advance. They now only join the pact if they felt genuinely threatened by you. Membership in defensive pacts is influenced by threat, a value for each realm that increases during expansion and decays slowly over time. ago. I mean allying with an empire back them could mean falling in their sphere of influence and becoming over dependent of them to the point you just get annexed. Asking about the "Event Spawned Troops" Thread starter DerEiserne; Start. Hello, I would like to ask you guys if there is any way to turn off the Threat in CK2 and still get achievements in Ironman mode? I know that, there are mods that turn the Defensive pacts off but I just wanted to know if there is any other way to get rid of that dumb system that took all the fun of wars away for me. So is it more fun to play with pacts on so larger. . Mods. Business, Economics, and Finance. I play with pacts because I have no self control when it comes to taking territory and I believe I need some. Maybe I'm not doing enough to destabilize them but empires like the Umayyad Caliphate in my 936 start seem unstoppable right now (maybe thats historically accurate, I don't know a lot about them). Paradox Forum. Membership in defensive pacts is influenced by threat, a value for each realm that increases during expansion and decays slowly over time. Support. Aggressive AI means vassals will expand your realm of their own accord. CK2 has a lot more content with them. Getting tired of banging my head against the wall with HOI4 and thought I'd come back for some CK2. If you haven't saved your old game in 2. They way defensive pacts worked was very different originally. I usually play with Defensive pacts off but it seems like none of the biggest empires in my game ever collapse. Membership in defensive pacts is influenced by threat, a value for each realm that increases during expansion and decays slowly over time. Defensive pacts are completely new content, and while they arguably need balance tweaks, they serve an important role in game balance. 37 votes, 20 comments. My solution to this would be a "The enemy of my enemy is my friend" mechanic. Membership in defensive pacts is influenced by threat, a value for each realm that increases during expansion and decays slowly over time. The design is simply bad, and I play with it toggled off. It should be more difficult for large empires to form alliance and easier for lesser countries. R. Also, because your ally was the primary aggressor, only then can choose when to end the war. If the subject of the pact attacks one of the members, others will join the war like allies. ago Castilla Off. If you don't use Ironman for your current game, you can open the console by typing any of the following: On German/Nordic keyboards, this is ⇧Shift + 3 This may also be the combo of left shift and the §| key to the left of the number 1 on the number row. Membership in defensive pacts is influenced by threat, a value for each realm that increases during expansion and decays slowly over time. So there is a mechanic in ck3 that really bothers me. A Defensive pact is a multilateral agreement to defend against an extremely threatening neighbor. Gender Equality: Default. NuncEstBidendum. Basically you have to declare any and all wars before you unpause with your new ruler. Same thing with Mongol invasion, Black Death, vassal republics etc. If the subject of the pact attacks one of the members, others will join the war like allies. 22 solamyas • 6 yr. If a defensive pact has formed against me and I save and reload the game, my threat is still high but the pact members drop out one by one until the pact is disbanded. A Defensive pact is a multilateral agreement to defend against an extremely threatening neighbor. i think for defensive pacts it should just be a mechanic where at a certain threat level any war you wave against another realm acts as (or similar to) a holy war, where nearby realms of the same religion are likely but not guaranteed to join. I usually play with Defensive pacts off but it seems like none of the biggest empires in my game ever collapse. If the subject of the pact attacks one of the members, others will join the war like allies. God bless the lvl 5 skaven. Membership in defensive pacts is influenced by threat, a value for each realm that increases during expansion and decays slowly over time. Nov 9, 2018. Do defensive pacts still disband on the target's death? On some older version, when I was still playing with the pacts on, I could declare wars on day one of a new king without calling the pact into the war. CryptoBasically, I find the game to be really uninteresting once you get big enough to take on the entire world at the same time (via defensive pacts) and win. Game rules are at the very top of the save file, so copy the rules you want and paste it over the rules of the other file. Basically, Warmongering is amazing, but comes at the cost of religious unity. How to get into a defensive pack?? bobdylan1234. I just think they have horrible threat decay timers, and sometimes gain too much threat over small conquests in CK2. Here are the best CK2 mods, in no particular order: After The End Fan Fork. At that point, world conquest is just a case of moving troops around. A non-aggression pact is an agreement between two rulers to not declare war on each other. Normal default difficulty, Charlemange start as a duke in Umayyads. . A Defensive pact is a multilateral agreement to defend against an extremely threatening neighbor. Defensive pacts can be. I'd like defensive pacts to feel more 'dangerous', if that makes sense. The defensive pact against me is quite the list. . Now I'm wondering if they would make the game more fun. It does not try to give the fastest way to get SPQR, otherwise we wouldn't be using Defensive Pacts at all. A Defensive pact is a multilateral agreement to defend against an extremely threatening neighbor. I read the 3 volume A History of the Eastern Roman Empire by JB Bury and was inspired to do a CK 2 campaign as Byzantium so. Pacts –Non-Aggression, Alliance, Defensive. Crusader Kings II Wiki Active Wikis. A Defensive pact is a multilateral agreement to defend against an extremely threatening neighbor. Defensive pacts: off - While I like the abstract idea of defensive coalitions and they do have some historical basis (as far as I know), I feel that they flat out don't work with CK2's war system. Business, Economics, and Finance. Only City States and Minor Powers can be members of a defensive. I don't know how to move forward due to defensive pacts. Same as before it was added, having to gain casus bellis before you can attack somebody. Look for the "game_rules=" section near the beginning of the file and there will be a list of rules that are changed from the defaults. Now I have defensive pacts around me and a few questions: 1. ---------- sometimes indicates a "blocking" reason that cannot be overcome with enough + ' s. A Defensive pact is a multilateral agreement to defend against an extremely threatening neighbor. It was already a running joke among my friendgroup that me playing CK2 inevitably devolved into finding new and entertaining ways to make enemies of all of Christendom, so I was off to a fine start. Don’t get me wrong, I love CK3 and all the innovation they brought to the franchise, but I miss a few things from CK2: Coronation/Baptism: Although it didn’t possess a great modifier, I thought was cool to think of it. Gender Equality: Default. Francia hasn't formed HRE and Karl has Middle and West Francia only. Defensive pacts can be. tolgapacaci • Bastard • 2 yr. All Discussions. Membership in defensive pacts is influenced by threat, a value for each realm that increases during expansion and decays slowly over time. Featured. A Defensive pact is a multilateral agreement to defend against an extremely threatening neighbor. Characters are allowed to join Defensive Pacts against realms who are Threatening. Jump to latest Follow Reply. This mod allows only one kind of defensive pact: Between 5% and 100% infamy all realms of the same religion will form a defensive pact against you, but they won't cooperate with pacts of other religions. And those "coalitions" very much had separate peace. I usually play with Defensive pacts off but it seems like none of the biggest empires in my game ever collapse. 396K subscribers in the CrusaderKings community. A Defensive pact is a multilateral agreement to defend against an extremely threatening neighbor. Put the edited game into your save games. So is it more fun to play with pacts on so larger. Antipope war should mean the defender and their pact members get automatically excommunicated if. Mods. the pacts should be turned off because otherwise the AI will not be able to grow as large. Aug 14, 2016. A defensive league takes only 1 relation slot, no matter how many members. { defensive_pacts="off" } In case you're wondering about other rules, you can do what I did: start a new game with disabled (non-default) rules, save it without compression. Antipope war should mean the defender and their pact members get automatically excommunicated if they join in Tbh turning off Defensive Pacts just feels like playing in Easy Mode once you get to Empire Level. Open your save file and use CTRL+F to find defensive pacts rule. CK2 was never intended to be a world conquest simulator, and I'm baffled as to why the player base is having such a hard time coping with these changed mechanics. Defensive pacts can be. No need to recompress your old save again. ago. A Defensive pact is a multilateral agreement to defend against an extremely threatening neighbor. Press question mark to learn the rest of the keyboard shortcutsI usually play with Defensive pacts off but it seems like none of the biggest empires in my game ever collapse. I liked it in principle, but I've been trying to go for the SPQR achievement and I have a lot of the territory, but trying to conquer all of Hispania and Francia is nearly impossible with how defensive pacts are such a pain. Jump to latest Follow Reply. Supernatural Events: On. DEFENSIVE_PACT_SIZE_RATIO = 1. Paradox Forum. CryptoI liked it in principle, but I've been trying to go for the SPQR achievement and I have a lot of the territory, but trying to conquer all of Hispania and Francia is nearly impossible with how defensive pacts are such a pain. You can also hear me die. I consider CK2 to be at least the 3rd best game ever made (Mount and Blade Warband and Dwarf Fortress are 1 and 2), and even then I had. But there is one thing that I don't think is mentioned very often, which is probably why defensive pacts were introduced in the first place. Membership in defensive pacts is influenced by threat, a value for each realm that increases during expansion and decays slowly over time. A Defensive pact is a multilateral agreement to defend against an extremely threatening neighbor. I have disabled the defensive pacts, as they just decay to slow for me in CK2+. #2 StarThrone Feb 28, 2021 @ 11:28am Personnally, i never saw a big empire entirely collapse (excluding those created by an invasion of mongols, aztecs or. Maybe I'm not doing enough to destabilize them but empires like the Umayyad Caliphate in my 936 start seem unstoppable right now (maybe thats historically accurate, I don't know a lot about them). Hi! I've played CKII on and off for a few years, and just started playing it again for the first time in about five or six months I reckon. I usually play with Defensive pacts off but it seems like none of the biggest empires in my game ever collapse. Membership in defensive pacts is influenced by threat, a value for each realm that increases during expansion and decays slowly over time. If the subject of the pact attacks one of the members, others will join the war like allies. Maybe I'm not doing enough to destabilize them but empires like the Umayyad Caliphate in my 936 start seem unstoppable right now (maybe thats historically accurate, I don't know a lot about them). Turkic Conquerors, Major Epidemics, Mongol Invasion, Gender Equality and Raiding all have historic settings. I guess during ck2 time period. Reply reply Awsomecheeseman • It’s like balancing on a speed boat on a lake of gasoline juggling Molotov Cocktails. I am kinda at a standstill. If the subject of the pact attacks one of the members, others will join the war like allies. Which wars don't generate threat? 2. A Defensive pact is a multilateral agreement to defend against an extremely threatening neighbor. Have fun facing almost all of Europe trying to get land from a shoddy Karling count. While I’m here I’m also going to repeat the changes 2. Membership in defensive pacts is influenced by threat, a value for each realm that increases during expansion and decays slowly over time. You'd have to marry off your child as well as park. 330 votes, 40 comments. Membership in defensive pacts is influenced by threat, a value for each realm that increases during expansion and decays slowly over time. From what I've seen, threat is one of the more controversial mechanics in the game. A Defensive pact is a multilateral agreement to defend against an extremely threatening neighbor. If the subject of the pact attacks one of the members, others will join the war like allies. CK3 has completely omitted that feature. So, the game rules section is at the top of the save file, but the only rules that appear are the ones you changed at the start. Elder Kings. To make it happen more often, you have to assassinate. In Crusader Kings 2, defensive pacts serve as a mechanic to deter aggressive expansion and conquest by powerful rulers. Aug 14, 2016. For the most part, these are interesting, and can be interpreted as mundane events not explicable by the scientific knowledge of the time, so I'm OK with them. If the subject of the pact attacks one of the members, others will join the war like allies. Put the edited game into your save games. If the subject of the pact attacks one of the members, others will join the war like allies. CryptoA Defensive pact is a multilateral agreement to defend against an extremely threatening neighbor. Prep your retinues around the land then declare war. If the subject of the pact attacks one of the members, others will join the war like allies. I usually play with Defensive pacts off but it seems like none of the biggest empires in my game ever collapse. 6 (Reapers Due), over 4 years after CK2 was released. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. If you want the AI to form massive mongol.